The Shadowfell is a dark and shadowy realm where colors are dark and faded and shapes are obscured at best. It somewhat pararells the mortal world. In base 4e lore, the Shadowfell was where the Primordials put all the .. But it also may be a PF thing that’s a DnD thing that’s been renamed. The first source to really describe the Plane of Shadow or Shadowfell in terms other than neutral was the D&D 4E Dungeon Master’s Guide.

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This unleashes an army of undead upon the unsuspecting region.

dnd 4e – What to do in the Shadowfell? – Role-playing Games Stack Exchange

This is literally what that sounds like. Beholder Drow dark elf Githyanki Illithid mind flayer Lich. It is followed by the sequels Thunderspire Labyrinth and Pyramid of Shadows. When the player characters arrive at Winterhaven, they are asked to clean out the kobold nest.

The adventure is designed for characters from levels 1 to 3. A good story is always built around good characters. Wizards of the Coast. Think about what challenges face your NPCs, too.


Results 1 to 30 of Inhabitants The inhabitants of the Shadowfell don’t have to be non-human or humanoid. I love the lore of the Dawn War, but it is so, so well hidden.


Kalarel d&r to reopen the Shadow Rift to connect the material world to Orcus’s temple in the Shadowfell. Works with positive plane too. It was released before the core 4th Edition rulebooks were made available, and includes pre-generated characters and a condensed version of many game rules. Originally Posted by Sol. Views Read Edit View history. Kobold raiders are menacing the Nentir Vale village of Winterhaven.

Why is this a thing: The Shadowfell?

What would you use if you don’t have the Gate in the first place in your setting? The lighting would be dark- but not pitch black– like bright moonlight. F&d attack the player characters who are also traveling to Winterhaven.

Who is this Dark One guy, anyway? So, my barest understanding of the Shadowfell is that after the Spellplague, necrotic energy was taken and shoved into the R&d of Shadows, turning it into the Shadowfell.

But if I remember correctly, the FR version is a sadowfell of the goddess Shar. The Gorgon’s Alliance Planescape: Dragonlance deities Forgotten Realms deities Greyhawk deities. It’s funny how said messy structure generated a campaign setting which has an entire sub-fandom of players devoted to it and who hold it in absurdly high regard, with it also producing one of the greatest computer role-playing games of all time in the process.


I think I would focus on themes of ruin and decay- natural landscapes would have gnarled and deformed features. The Raven Queen once-human goddess of Death, Winter, and Fate lives there, but I’m not sure what other powers are to be found there. According to Point of Light lore, the Abyss was born in the Elemental Chaos when a shard of pure evil, possibly of Far Realm origin, was thrown into the mix by the god Tharizdun.

Tone In my reading the Shadowfell isn’t evil nearly as much as it is dark and a tad corrupt.

Be careful of deus ex machina, though. Eldritch Wizardry Supplement IV: Scott The New World, Part 9: John ONeill of Black Gate commented: Just has a cooler name.

The player characters journey to the keep and descend through its crypts, resulting in a final climactic confrontation with Kalarel. Glad to have helped